(Note: This post is not about "rolling my own", but rather trying to deepen my understanding of the underlying structures.) I'm having difficulties finding clear answers to some questions about the ...
I was asked to implement traffic encryption between the game server and clients. Currently, the traffic is not encrypted in any way, which lets players use cheats to listen to the traffic in order to ...
I'm running my TCP/IP protocol secured by encrypting each packet with AES128/CBC, bundling a SHA256 HMAC over that packet. This causes quite a bit of space overhead for small packets, so at first I ...
In my project we would like to encrypt and authenticate the the communication channel between our server and our Arduino nodes, which relies on an underlying TCP channel. We have chosen AES in CTR ...