I have thought up a method for generating random numbers between a client and a server which I hope is fair: The client and server decide on a range in advance, $0$ trough $n-1$. The server ...
I'm implementing a protocol which needs a 64-bit IV for every encrypted packet. The cipher in use (AES-GCM, more or less as specified in RFC 4106) does not require that these IVs are random, only ...
Several people are playing a game with random events and require a way to produce a random number. (Such as dice rolls or a lottery.) Can this be done such that each player has the power to be ...