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Joe Z.
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Apr 12 at 17:49
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200
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Apr 12 at 17:49
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13
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Jan
24
revised
Why does Rijndael with a 256-bit block require the bottom two rows to be shifted one more space than usual?
A small grammatical nitpick. Those things bother me.
Jan
24
revised
Why does Rijndael with a 256-bit block require the bottom two rows to be shifted one more space than usual?
Going to re-tag it as well.
Jan
22
revised
Does it take brute force to find a pair of plaintext and ciphertext that each follow a certain condition, given an AES encryption key?
Apparently this is what I really meant.
Jan
22
revised
Does it take brute force to find a pair of plaintext and ciphertext that each follow a certain condition, given an AES encryption key?
added 104 characters in body
Jan
21
revised
A proof-of-work random number generation system for Pokémon
Replaced the question with a zombie notice.
Jan
19
revised
Is it safe to use RSA as a proof-of-work system?
added 7 characters in body
Jan
19
revised
Is it safe to use RSA as a proof-of-work system?
Quotes instead of italics.
Jan
15
revised
A proof-of-work random number generation system for Pokémon
added 175 characters in body
Jan
6
revised
A proof-of-work random number generation system for Pokémon
I don't think the white-box label really fits.
Jan
5
revised
A proof-of-work random number generation system for Pokémon
Added the threat model.
Dec
27
revised
A proof-of-work random number generation system for Pokémon
explained a bit more of where the cryptography idea started from.
Dec
27
revised
A proof-of-work random number generation system for Pokémon
Added a few qualifiers and addenda.
Dec
27
revised
A proof-of-work random number generation system for Pokémon
Added the tag I was looking for.
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