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Is there a floating-point CSPRNG that operates, natively, using 32-bit floating point operations?

Looking for a CSPRNG that's very fast on GPUs, and would be hard for a CPU to beat.

EDIT: Floating point doesn't matter too much. Specifically, I'm looking for something for which GPUs or FPUs are, by far, the optimal hardware to use: as opposed to custom hardware, because the operations used are already heavily optimized on GPU.

My understanding is that floating-point-operations (FLOPS) are probably the best candidate here. (It seems to me that most chaotic attractors can be trivially run using FLOPS.)

Is there a floating-point CSPRNG that operates, natively, using 32-bit floating point operations?

Looking for a CSPRNG that's very fast on GPUs, and would be hard for a CPU to beat.

EDIT: Floating point doesn't matter too much. Specifically, I'm looking for something for which GPUs or FPUs are, by far, the optimal hardware to use: as opposed to custom hardware, because the operations used are heavily optimized on GPU.

My understanding is that floating-point-operations (FLOPS) are probably the best candidate here. (It seems to me that most chaotic attractors can be trivially run using FLOPS.)

Is there a floating-point CSPRNG that operates, natively, using floating point operations?

Looking for a CSPRNG that's very fast on GPUs, and would be hard for a CPU to beat.

EDIT: Floating point doesn't matter too much. Specifically, I'm looking for something for which GPUs or FPUs are, by far, the optimal hardware to use: as opposed to custom hardware, because the operations used are already heavily optimized on GPU.

My understanding is that floating-point-operations (FLOPS) are probably the best candidate here. (It seems to me that most chaotic attractors can be trivially run using FLOPS.)

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Is there a floating-point CSPRNG that operates, natively, using 32-bit floating point operations?

Looking for a CSPRNG that's very fast on GPUs, and would be hard for a CPU to beat.

EDIT: Floating point doesn't matter too much. Specifically, I'm looking for something for which GPUs or FPUs are, by far, the optimal hardware to use: as opposed to custom hardware, because the operations used are heavily optimized on GPU.

My understanding is that floating-point-operations (FLOPS) are probably the best candidate here. (It seems to me that most chaotic attractors can be trivially run using FLOPS.)

Is there a floating-point CSPRNG that operates, natively, using 32-bit floating point operations?

Looking for a CSPRNG that's very fast on GPUs, and would be hard for a CPU to beat.

EDIT: Floating point doesn't matter too much. Specifically, I'm looking for something for which GPUs or FPUs are, by far, the optimal hardware to use: as opposed to custom hardware, because the operations used are heavily optimized on GPU.

My understanding is that floating-point-operations (FLOPS) are probably the best candidate here.

Is there a floating-point CSPRNG that operates, natively, using 32-bit floating point operations?

Looking for a CSPRNG that's very fast on GPUs, and would be hard for a CPU to beat.

EDIT: Floating point doesn't matter too much. Specifically, I'm looking for something for which GPUs or FPUs are, by far, the optimal hardware to use: as opposed to custom hardware, because the operations used are heavily optimized on GPU.

My understanding is that floating-point-operations (FLOPS) are probably the best candidate here. (It seems to me that most chaotic attractors can be trivially run using FLOPS.)

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