- No, because this is just an intermediate step. Roughly, if you want to get $n$ standard (correlated or not) OTs where the receiver chooses what he gets, our construction has four main steps:
a) Build a correlated OT where the choice vector is a random $t$-sparse vector (a very large vector, but with only $t$ random 1's). This is what is done using a sum of $t$ PPRFs.
b) Transform the "correlated OT with sparse choice vector" into a "correlated OT with pseudorandom choice vector". This is done using the dual LPN assumption. The idea here is simple: after doing (a), the sender has $\Delta, \vec q_0$, and the receiver has $\vec b, \vec q_1$, where $\vec q_0 + \vec q_1 = \Delta\cdot \vec b$, where the vectors are of length $n$ and $\vec b$ is $t$-sparse (this is exactly $n$ correlated OT with a $t$-sparse vector of choice bits). Now, all parties multiply their vectors using a public random compressing matrix $H$: the sender has $(\Delta, H\cdot \vec q_0)$ and the receiver has $(H\cdot \vec b, H\cdot \vec q_1)$. Observe that
$H\cdot \vec q_0 + H\cdot \vec q_1 = H\cdot (\vec q_0+\vec q_1) = H\cdot (\Delta\cdot \vec b) = \Delta\cdot (H\cdot \vec b)$,
so this is still $n$ correlated OT, but now the vector of choice bits is $H\cdot \vec b$. By the dual-LPN assumption, if $\vec b$ is a random $t$-sparse vector, then this $H\cdot \vec b$ is indistinguishable from a truly random vector.
c) If you want non-correlated OTs in the end, transform the $n$ correlated OTs with pseudorandom choice bits above into $n$ standard OTs with random choice bits; this uses IKNP-style decorrelation, i.e., just hash everything with a correlation-robust hash function to "break" the correlation. If you are fine with correlated OTs, skip this step.
d) It only remains to convert your $n$ OTs with pseudorandom choice bits into OTs with chosen choice bits. This is actually your question 2:
- There is standard method to convert an OT with random choice bit (and random inputs as well) into a standard OT witch chosen inputs and choice bits. This involves three bits of communication per OT, which is optimal (you cannot hope to transmit one bit out of two chosen bits, using a chosen 'choice bit', using less than three bits of communication). Note that silent OT has communication sublinear in the total number of OTs generated, but only because the inputs and choice bits are pseudorandom - converted into standard OTs, they give OT with quasi-optimal communication, $3+o(1)$ bits per OT (amortized over $n$ instances).
The standard method is relatively simple. The sender has random inputs $(r_0,r_1)$ and true inputs $(s_0,s_1)$. The receiver has random choice bit $b$, knows $r_b$ (because of the random OT), and has true choice bit $\sigma$. Then, the receiver does the following ($\oplus$ denotes XOR):
- If $b = \sigma$, ask the receiver to send $(u_0, u_1) = (r_0 \oplus s_0, r_1 \oplus s_1)$, and recover $s_\sigma = s_b = u_b \oplus r_b$.
- If $b \neq \sigma$, ask the receiver to send $(u_0, u_1) = (r_0 \oplus s_1, r_1 \oplus s_0)$, and recover $s_\sigma = s_b = u_{1-b} \oplus r_b$.
Note that the message from the receiver to the sender involves communicating only $b \oplus \sigma$, i.e., telling the sender if $b = \sigma$ or not. Since $b$ is random, this reveals nothing about $\sigma$. Sender security is easy to see as well and is left as exercise for the reader :) In total, the above has two rounds and involves three bits of communication for each chosen OT.